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Gen Modded Ghost One and Boost 1.52?
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Gen Modded Ghost One and Boost 1.52?
I download boost 1.52. In compile ghost.exe i have errors. So i must to dl old version boost to compile, or edit source to support 1.52 boost?
filename() is not member of directrly_iterator.
- Code:
2> c:\program files (x86)\microsoft visual studio 9.0\vc\include\time.inl(114): см. объявление 'localtime'
2>d:\ghost one gen svn\ghost-one\ghost\bnet.cpp(3256) : error C2039: filename: не является членом "boost::filesystem::directory_entry"
- Code:
for( directory_iterator i( MapCFGPath ); i != EndIterator; i++ )
{
string FileName = i->filename( );
filename() is not member of directrly_iterator.
Re: Gen Modded Ghost One and Boost 1.52?
The source code for GenBot(Gen modded GhostOne) out there is quite dated. It doesn't have the changes for those versions released lately. With that source code, you can't make an observer player to unpause the game. Garena players don't get banned correctly, resulted in they can rejoin. The database doesn't get updated that often.
Coding has taken me 4 months. It's pretty time & energy consuming. Coding & compilation are not easy. Debugging is extremely hard. boost lib is incompatible.
Coding has taken me 4 months. It's pretty time & energy consuming. Coding & compilation are not easy. Debugging is extremely hard. boost lib is incompatible.
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Garena nickname G.M.Bot
Please post on forum first, because I may not be around in Garena.
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Join date : 2012-02-26
Re: Gen Modded Ghost One and Boost 1.52?
To compile I must to use OLD version boost? I want to compile and try to add updating stats in MOTD (welcome.txt).
p.s. offtop. Seems like bot_autowarnearlyleavers is always 1.
p.p.s. Also you forgot bncsutil/vc8_build on svn.
p.s. offtop. Seems like bot_autowarnearlyleavers is always 1.
p.p.s. Also you forgot bncsutil/vc8_build on svn.
Re: Gen Modded Ghost One and Boost 1.52?
for bot_autowarnearlyleavers, the default value in ghost.cpp is 1 (always on), but if bot_autowarnearlyleavers = 0 is defined in ghost.cfg, that default will be overwritten, result in no warns on leave in game. Notice that you must have bot_autowarngameendmins = 0 to disable it totally.
p.p.s. Also you forgot bncsutil/vc8_build on svn. << changes made in files like game_base.cpp, game.cpp, ghost.cpp will be compiled for a new ghost.exe, BNCS will not be affected, no difference found, VC++ won't recompile BNCS unless you clean all solutions & rebuild all. BNCS if compiled isn't a exec (.exe) file. BNCS is not useful anyway. IDK if BNCS and BNLS + warden cookies are different but it seems i don't ever use them. BNLS + warden cookies are no longer in use all bnet servers.
If you make changes in dota elo (cpp & h) files, VC++ will give you a new dota elo.exe. Otherwise, new release or new update is just a new ghost.exe. It basically just requires everybody to replace their old ghost.exe. Changes in ghost.cfg & language.cfg are sometimes made in accordance with new ghost.exe, so these cfg files are released too.
p.p.s. Also you forgot bncsutil/vc8_build on svn. << changes made in files like game_base.cpp, game.cpp, ghost.cpp will be compiled for a new ghost.exe, BNCS will not be affected, no difference found, VC++ won't recompile BNCS unless you clean all solutions & rebuild all. BNCS if compiled isn't a exec (.exe) file. BNCS is not useful anyway. IDK if BNCS and BNLS + warden cookies are different but it seems i don't ever use them. BNLS + warden cookies are no longer in use all bnet servers.
If you make changes in dota elo (cpp & h) files, VC++ will give you a new dota elo.exe. Otherwise, new release or new update is just a new ghost.exe. It basically just requires everybody to replace their old ghost.exe. Changes in ghost.cfg & language.cfg are sometimes made in accordance with new ghost.exe, so these cfg files are released too.
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Join date : 2012-02-26

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