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Patching & Recompiling Ghost One
ProGamingEXP - PROFESSIONAL GAMING EXPERIENCE :: Modding, Programming & Hosting :: Patches & Resources
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Patching & Recompiling Ghost One
PLS make a new thread for questioning
The tutorial won't help if you use the boost138 you downloaded from anywhere else. Just follow these steps and do exactly as it states.
Step 1: Download these and extract.
[You must be registered and logged in to see this link.]
Step 2: place libboost138 headers to your root\GhostOne directory\boost\lib
Step 3: open [You must be registered and logged in to see this link.] and add the libraries, directories. VC++2010 will NEVER work with boost138. Please use VC++2008
In Project Properties (Alt+F7)
if your have a LNK problem, a possible fix is to change all projects' Output Directory $(SolutionDir)$(ProjectName)\$(ConfigurationName) and Intermediate to $(OutDir)
Tool>Option>Project and Solution
Step 4 (not necessary, you can skip this if you only build a solution for ghost.exe): check project dependencies to make every project linked to each other if you choose to build all solutions (for ghost.exe, update_dota.elo.exe,..)
Step 5: Make sure you choose Release MySQL in Build>>Configuration Manager before building a solution for ghost.exe
If every is all set, your compilation'd be successful with no error.
Step 6: Click on ghost project and F7 to build a solution for ghost.exe
If you have any errors, clean the solution and then rebuild should work.
The tutorial won't help if you use the boost138 you downloaded from anywhere else. Just follow these steps and do exactly as it states.
Step 1: Download these and extract.
[You must be registered and logged in to see this link.]
Step 2: place libboost138 headers to your root\GhostOne directory\boost\lib
Step 3: open [You must be registered and logged in to see this link.] and add the libraries, directories. VC++2010 will NEVER work with boost138. Please use VC++2008
In Project Properties (Alt+F7)
- Code:
- In General Tag, Ghost is set to ..\Release and Intermediate ..\Obj
and
- Check to DISABLE 64bit portability issue detect for every project in C/C++
- Make sure the C/C++ has ..\bncsutil\src;..\StormLib;..\zlib\include;..\mysql\include;C:\libboost138 (if you extracted pre-compiled libs boost138 to C:)
- Linker>General>add libboost directory to Additional Library Directories (make sure the Linker General has ..\zlib\lib;..\mysql\lib\opt;..\boost\lib;C:\libboost138 )
- Linker>Input>Additional Dependencies> obj & lib files added by typing, shell32.lib (make sure the Linker>Input has ws2_32.lib winmm.lib zdll.lib StormLibRAS.lib libmysql.lib shell32.lib )
- Linker>Command Lines>/FORCE:MULTIPLE
if your have a LNK problem, a possible fix is to change all projects' Output Directory $(SolutionDir)$(ProjectName)\$(ConfigurationName) and Intermediate to $(OutDir)
Tool>Option>Project and Solution
- Code:
Build and Run, reduce the parallel project builds to 1
Ensure Boost_1_38_0 folder is INCLUDED to VC ++ Directory as library directory
Step 4 (not necessary, you can skip this if you only build a solution for ghost.exe): check project dependencies to make every project linked to each other if you choose to build all solutions (for ghost.exe, update_dota.elo.exe,..)
Step 5: Make sure you choose Release MySQL in Build>>Configuration Manager before building a solution for ghost.exe
If every is all set, your compilation'd be successful with no error.
Step 6: Click on ghost project and F7 to build a solution for ghost.exe
If you have any errors, clean the solution and then rebuild should work.
Similar topics
» help about compile ghost
» edit ghost.exe
» Gen Modded Ghost One and Boost 1.52?
» Edit version Ghost++
» edit ghost.exe
» Gen Modded Ghost One and Boost 1.52?
» Edit version Ghost++
ProGamingEXP - PROFESSIONAL GAMING EXPERIENCE :: Modding, Programming & Hosting :: Patches & Resources
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