ProGamingEXP - PROFESSIONAL GAMING EXPERIENCE
Would you like to react to this message? Create an account in a few clicks or log in to continue.
Hiện bộ gõ=phím F8
PRESS F9 to turn on/off the unicode typing method. Bộ gõ Tiếng Việt kiểu VNI đã mặc định bật, bấm F8 để hiện trạng thái bộ gõ và hiệu chỉnh khi cần.
Latest topics
» Specified Game requires a saved game file problem
Specified Game requires a saved game file problem Icon_minitimeTue Nov 24, 2015 6:08 am by kingsamurie

» Strange Invalid version error after changing to bnet version 26
Specified Game requires a saved game file problem Icon_minitimeWed Oct 07, 2015 9:26 am by Gen

» Perfect-G 412KANAKO Gallery
Specified Game requires a saved game file problem Icon_minitimeWed Sep 23, 2015 11:32 pm by Guest

» Fully Naked Pics Of Jessica Gomes
Specified Game requires a saved game file problem Icon_minitimeTue Jul 07, 2015 5:57 pm by Guest

» The One Tree Hill Season 3
Specified Game requires a saved game file problem Icon_minitimeSun Jun 07, 2015 11:27 am by Guest

» The One Tree Hill Season 3
Specified Game requires a saved game file problem Icon_minitimeSun Jun 07, 2015 11:20 am by Guest

» When i host i get this error using Gen MOdded Ghostone(Latest ver)
Specified Game requires a saved game file problem Icon_minitimeMon Apr 21, 2014 12:00 am by kingsamurie

» When i type !map on any kind of map i get this error
Specified Game requires a saved game file problem Icon_minitimeSun Apr 20, 2014 11:59 pm by kingsamurie

» Players get kicked
Specified Game requires a saved game file problem Icon_minitimeThu Oct 17, 2013 1:51 am by keisersoze

» Where to find Games!
Specified Game requires a saved game file problem Icon_minitimeTue Oct 15, 2013 11:22 am by kokkis

Thống Kê/Statistic
Free counters!

Specified Game requires a saved game file problem

Go down

Specified Game requires a saved game file problem Empty Specified Game requires a saved game file problem

Post by kingsamurie Tue Nov 24, 2015 6:08 am

Any idea how to fix this problem?
This will only happen if i join from b.net  but not from pvpgn server or garena. However, i prefer joining on b.net so that i can talk to other people so any way to fix this?
My ghost.cfg
Code:
[GHOST]
###########################################################
# Gen's MODDED Version of GhostOne @ http://thegenmaps.tk #
###########################################################
##  PLS use NOTEPAD++ OR a good TEXTPAD program to EDIT  ##
###########################################################

bot_hostport = 6113
# maximum number of games to host at once
bot_maxgames = 20

lan_war3version = 24
# bot_garenaonly = 0 (disable as default & recommended for your bot to host games on both Lan + bnet servers), set it = 1 if you wish your bot to host only via Lan, but the ban system still relies on a bnet connection to fully work though.
bot_garenaonly = 0

## Gen City Patch ##
# Set = 0 to disable, = 1 to enable
bot_citypatch = 1
####################

## Gen BroadCast Port ##
# Warcraft3 only listens to port 6112. Broadcast Port is only used for testing purpose.
# You must be sure what you're about to do on broadcast port. Otherwise, just ignore this.
# bot_broadcastport should be 6112 as default for the bot to send game to bnet servers. You shouldn't have to change this. This only helps with gcb and hosting for Garena only
bot_broadcastport = 6112
# If enable(=1), bot_broadcastport will be used for bnet as well, this must be wierd. You should just have to leave it bot_useportotherthan6112 = 0 or missing or commented as below
# bot_useportotherthan6112 = 0
################################

### Gen Custom Name & Text Fix ###
# Disallow start/n & autostart command typed by a temp owner if less than X players in lobby
bot_gamenotstartuntilXplayers = 4
# whether to set the game name as mapcfg name 1=set gamename to mapcfg name, 0=non set & gamename will always be bot_autohostgamename
bot_cfgname = 1
bot_rehostchar = #
# squirrel txt part in lobby
bot_squirreltxt = 1
## show realm on name as a prefix, PRECAUTION: turning it on may cause desync in some maps which have code saving/loading system !
bot_realmprefixname = 0
# whether to print a Vietnamese text on screen when hosting, 0 = disable, 1 = enable
bot_viettxt = 0
# decide x times to delay the rehost message in lobby Rehost as GameName #3
bot_rehostprintingdelay = 5
# bot_playerbeforestartprintdelay * 10 seconds is the time between two waiting for x more players Messages
# remember nobody likes spam bots!
bot_playerbeforestartprintdelay = 60
##################################

### Gen OWNER PATCH (!owner or !admin) FOR TEMPOWNER IN LOBBY ###
# Owner has limited rights to do the following commands: !a, !as, !close, !closeall, !swap, !open, !openall, !holds, !hold, !unhold, !start, !startn
# set bot_tempownerinlobby=0 to disable, = 1 to initiate !owner command to normal player which means a normal player can set him/herself as an owner of the current hosting game when s/he types !owner. We allow only 1 owner in a game lobby, next player who types !owner will get error.
# However setting it = 2 for your liking of an unlimited number of owners in lobby
# Don't set bot_tempownerinlobby = 3, as 0 <= bot_tempownerinlobby <= 2
bot_tempownerinlobby = 1
#################################################################

### Gen FPs Patch ###
# bot fakes players in lobby, 0 = always disable (bot_morefakeplayersinlobby will be ignored), 1 = enable
bot_fakeplayersinlobby = 0
# whether to allow more fakeplayers in lobby, 1= more fps will be created if less than 4 human players in lobby, 2= many more fps without that condition, 3= maximum of 3 fps refilled with that condition, 0= disable fp refilling
# bot_morefakeplayersinlobby = 3 is (preferred as) default setting in previous releases
# setting it to 3, you can still have more fps if needed by configuring maptype in mapcfgs for specific maps
# e.g. map_type = ward morefps2
bot_morefakeplayersinlobby = 3
# fakeplayers' NAMES should be less than 14 chars in fpnames.txt, without this file the bot can't work for fakeplayers adding
#####################

### Gen Patch for BAN working for Garena too ###
# Setting this to BAN download & leaver in  bot_lobbyleaverbantime seconds, minimum = 30s << bot_lobbyleaverbantime << 120s = maximum
# bot_lobbyleaverbantime = 0
################################################

### Action parser (detect AFK and prevent resource trading added in Gen modded GhostOne 1.3) ###
## Available map_type for many variations:
## "2teams" "morefps1" "morefps2" "nosave" "guard" (guard means notrade, no afk & nosave) "dota" "noafk" "notrade" "nopause" "noteam" "ward" (ward means notrade & nosave but allows afk) "obs" (only create observer player when autohosting)
# take a mapcfg and add guard to map_type to enable this tool
## "noteam" Ghost bot will allow a lobby owner(known as temporary owner) to start game without having to re-balance the teams
## "2teams" Ghost bot will insistently ask the temporary owner to re-balance the game when a !startn command is sent & teams are not balanced yet
# You can have map_type = noteam ward if you want no trade, no save and no team check in lobby command
# For autohosting, Add "nopause" to map_type in mapcfg, then the name below will be the player to resume the game being paused, "obs" is another option to just only create obs player but not to resume game. You can manually create !obsplayer if not autohosting, "nopause" is always required for resuming game.
bot_obsplayername = |cFF0080C0Gen
# bot_obsspecificmaps if missing, commented or = 1 as default, observer player just joins specific maps with maptype containing nopause), contrariwise if it's set = 0, observer player joins all maps, BEWARE!). OBS player is used to resume the game if being paused
# bot_obsspecificmaps = 0
################################################################################################

### REFRESH HACK ###
### the mapgametype overwrite (advance)
### This controls the mapgametype overwrite. Use with caution as this can result in an ipban from battle.net services or make users unavailable to join your bot with an invalid number
### Example numbers can be found at (http://www.codelain.com/forum/index.php?topic=11373.msg135301#msg135301)
### set it to 0 to disable mapgametype overwrite
bot_mapgametype = 4784211
## normal gametime refresh (GetTime( ) - m_CreationTime) will be used if bot_refresh = 180 or bigger
bot_refresh = 0
## MapGameType = 4784211
####################

# bot_shuffleslotsonstart
######## DENY PATCH #############
# set bot_denypatchonjoin = 0, won't affect kicking for things like long map downloads, but the deny on join will be disabled
# be careful, disable that may allow access from malicious players and bot players
# bot_denypatchonjoin = 0
# Reject players with colored names from joining your bot, = 1 to enable (reject), = 0 (disable as default)
# bot_rejectcolorname = 0
# bot kick if player has download rate is smaller than 19 kb/s, set it = 0 to disable
bot_kickifdownloadrate = 19
# add the player with slow downloading speed to a temporary blacklist to make sure they can't rejoin
# bot_blacklistslowdownloader = 1
# Deny on join those specific names
bot_blacklistednames = gbhp saga trinin playershunter gmbot
deny_maxdownloadtime = 200000
deny_maxmapsizetime = 5000
deny_maxreqjointime = 5000
deny_maxipusage = 20
deny_maxloadtime = 240000
deny_downloadtimeduration = 35000
deny_mapsizeduration = 60000
deny_reqjoinduration = 60000
deny_ipusageduration = 10000
deny_loadduration = 180000
deny_extension = 600000
#################################

### BNET Non-Admin-Commands by Gen ###
# It may not be necessary because 3 commands queued are not accepted we accept only 2 max, just IGNORE this
# Set bot_bnetnonadmincommands, = 0 to disable most of non-admin commands to prevent malicious users from filling up the bot's chat queue and crippling the bot
# = 1 (missing/commented/default) to enable all, = 2 to disable !currentgames, = 3 !checkwarn, = 4 !version, = 5 !friend list
# bot_bnetnonadmincommands = 1
######################################

################################
## Added with patch votestart ##
################################

# Set bot_votestartpercentalvoting to 1 for set the number of player who have to vote in percent
# or set bot_votestartpercentalvoting to 0 for set an absolute value
bot_votestartpercentalvoting = 1

# set bot_votestartallowed to 1 to allow votestart otherwise to 0
bot_votestartallowed = 1

# if you like to have votestart only in autohosted games set bot_votestartautohostonly to 0
# if you like to have votestart in all games set it to 1
bot_votestartautohostonly = 1

# This value will be ignored if bot_votestartpercentalvoting is set to 0
# else it set the percent of users joined the game who has to vote for starting the game
# set it to a value between 0 and 100
# example for needed votes joinedplayer/needed_votes
# for 60%:
# 1/1 2/2 2/3 3/4
bot_votestartpercent = 60

# if bot_votestartpercentalvoting is set to 1, bot_votestartminplayers will set the minimal
# players who has to have joined the game, to make it possible to startvote.
# othervise it will set the number of needed votes for starting the game!

bot_votestartminplayers = 5
bot_votestartplayers = 5

################################

### make the ban announcement on one line ( = 0) (if possible) or on two ( = 1)
bot_twolinesbanannouncement = 1

### custom text to add to version.
bot_customversiontext =

### auto ban people who leave during the countdown
bot_autobancountdown = 0

### auto ban people who leave during the game load
bot_autobangameloading = 0

bot_autohostdeniedcountries =

bot_autohostallowedcountries =

### UDP port on which the bot communicates with GHost One GUI, 5868 default
udp_guiport = 5868


# LIST OF SETTINGS NOT IN GHOST OPTIONS TAB
#bot_language
#bot_mapcfgpath
#bot_savegamepath
#bot_refreshmessages
#bot_autolock
#bot_autosave
#bot_allowdownloads
#bot_pingduringdownloads
#bot_lcpings
#bot_latency
#bot_synclimit
#bot_votekickallowed
#bot_votekickpercentage
#udp_cmdbindip
#udp_cmdspooftarget
#admingame_password
#db_sqlite3_file
#bnet_holdfriends
#bnet_holdclan

########################
# Actual Config Below  #
########################

### if enabled, on GArena will hide the bot from normal users (admins will still see the commands/messages)
bot_hidebotfromnormalusersingarena = 1

### if = 0, will not broadcast the game in LAN (only bnet)
bot_broadcastlan = 1

### show .note of anyone who enters the lobby
bot_shownotesonjoin = 0

### only owners can swap other admins
bot_onlyownerscanswapadmins = 1

### !statsdota will be disabled if set to 1 (!sd will still work)
bot_nostatsdota = 0

### !top/!rank will be disabled if set to 1
bot_norank = 0

### add a list of ips you want the bot to send the game (to be seen in LAN) to, ex: 81.12.21.1 127.54.12.2
bot_ipusers =

### lan players will be rootadmins
bot_lanrootadmins = 0

### if set to 1, blue player is considered the owner
bot_blueisowner = 0

### if enabled, any user can !pub/!map/!unhost
bot_userscanhost = 0

### if enabled, any safelisted player can !pub/!map/!unhost
bot_safecanhost = 0

### if enabled, will greet every player who joins the channel with channelwelcome.txt
bot_channeljoinmessage = 0

### specify which players won't be greeted when joining the channel.
bot_channeljoinexceptions =

### will allow admins and safelisted players to download even if downloads are disabled
bot_adminsandsafecandownload = 1

### will replace every !ban/!bl with !warn/!wl
bot_replacebanwithwarn = 0

# In LAN/GArena show the real number of current/total players in the game, when using !pubg it will be auto activated
lan_showrealslotcount = 0

### all the bots messages will only be seen by admins (bot will be practicly hidden)
bot_detourallmessagestoadmins = 0

### 0 - ghost countdown, 1 - warcraft countdown
bot_normalcountdown = 0

# when you !unban player, the bot also issues an /unban player
bot_unbanremoveschannelban = 0

# Time limit for hosting a game
bot_lobbytimelimit = 30

### enable dynamic latency, lowers or even increases latency as needed
bot_usedynamiclatency = 1

### how many milliseconds to add to the normal latency if the players lag
bot_dynamiclatencymaxtoadd = 30

### milliseconds to add to highest ping as base dynamic latency
bot_dynamiclatencyaddedtoping = 25

### dynamic latency will be increased when a lobby is active
bot_dynamiclatencyincreasewhenlobby = 1

### dynamic latency will try not to go over 2.2x highest ping, recommended
bot_dynamiclatency2.2xhighestpingmax = 1

### all messages will be answered with a whisper
bot_whisperallmessages = 0

### if 1 - no admin can start the game if the owner is in the lobby
bot_onlyownerscanstart = 1

### allow only players with score>=x to join the lobby
bot_allowedscores = 0

### in autohosted games, allow only players with score>=x to join the lobby
bot_autohostallowedscores = 0

### if set to 1, if using bot_allowedscores, players having an unknown score will be allowed
bot_allownullscoredplayers = 1

### 0 - auto timer resolution (as low as possible), 1-5 - if you want it to be less accurate
bot_newTimerResolution = 0

### 0 - old timer on windows (gettickcount), 1 - new timer
bot_newTimer = 0

### 0 - old latency system, 1 - as close to the set latency as possible
bot_newLatency = 0

### set to 1 if you want admins to be autoplaced higher only in dota games
bot_placeadminshigheronlyindota = 0

### force auto hcl from gamename in dota games (even when bot_defaulthcl is not set)
bot_forceautohclindota = 1

### set !autostart 10 automatically in dota games
bot_autostartdotagames = 0

### safelisted players are immune to ban/warn
bot_safelistedbanimmunity = 1

### send admin messages or not (if using the admin game)
bot_adminmessages = 0

### send local admin messages or not (if using the admin game)
bot_localadminmessages = 0

### fake pings for the following players, space separated: ex = nick1 nick2
bot_fakepings =

### when !end is issued, a message is sent to the enemy team and the game ends only if someone accepts, replying with !end (only for 2 team maps)
bot_endreq2ndteamaccept = 0

### normal bans will expire in x days - set to 0 to be permanent
bot_bantime = 180

### normal banlast/bl will expire in x days - set to 0 to be permanent
bot_banlasttime = 180

### tbanlast/tbl will expire in x days - set to 0 to be permanent
bot_tbanlasttime = 30

### how many warns are needed to auto-ban the player. Default: 3.
bot_banthewarnedplayerquota = 3

### how many days will the auto-ban from warns last. 0 - permanent ban. Default: 14.
bot_bantimeofwarnedplayer = 14

### how many days will each warn last. 0 - permanent warn. Default: 14.
bot_warntimeofwarnedplayer = 14

### how many games should the player play (without taking another warn) to make one of his warns inactive. Default: 7
bot_gamenumtoforgetawarn = 7

### if 0, autowarning is off. Default: 0.
bot_autowarnearlyleavers = 0

### Prints the gameloaded.txt message after X seconds. Default: 10.
bot_gameloadedprintout = 10

### handle ip bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
bot_ipbanning = 2

### handle name bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
bot_banning = 1

# Drop the user if he/she desyncs or not?
bot_dropifdesync = 1

# the log file
bot_log =

# Show a message when a safe/admin/rootadmin/chieftain/shaman joins the channel
bot_channeljoingreets = 1
# Admins will be able to delete only bans they've made
bot_adminslimitedunban = 0

# Announce +1 and +2 (players left to join) in lobby (only if not autohosted)
bot_lobbyannounceunoccupied = 1

# Auto set HCL based on game name,ex: -arso EU pros will set HCL to arso (only if map_defaulthcl is defined, for ex: map_defaulthcl = ar), will set hcl to empty if no mode is detected in the gamename
bot_autohclfromgamename = 1

# whether players who use censored words are auto muted for x seconds
bot_censormute = 0
# also auto mute admins
bot_censormuteadmins = 0
# mute for x seconds, the first time a player curses
bot_censormutefirstseconds = 60
# mute for x seconds, the second time a player curses
bot_censormutesecondseconds = 180
# mute for x seconds, if a player has cursed for 3 or more times
bot_censormuteexcessiveseconds = 360

lan_war3version = 24

# Disable nagle algorithm (TCPIP algorithm that can slow down the network) - may improve latency if you set to 1
tcp_nodelay = 1

# Path to your WC3TVRecorder ex: c:\Program Files\waaaghTV Recorder\
wtv_path = C:\Program Files\WaaaghTV Recorder\
# Use WC3TVRecorder, 1 to enable
wtv_enabled = 0
# WaaaghTV Observer Name
wtv_playername = Waaagh!TV

# for ex: RO, only these countries will be allowed to join a game
bot_allowedcountries =
# for ex: BR, these countries will not be allowed to join a game
bot_deniedcountries =

# milliseconds to wait before sending medium sized packets to bnet when using PVPGN
bot_bnetpacketdelaymediumpvpgn = 2000
# milliseconds to wait before sending big sized packets to bnet when using PVPGN
bot_bnetpacketdelaybigpvpgn = 2500
# milliseconds to wait before sending medium sized packets to bnet (official)
bot_bnetpacketdelaymedium = 3200
# milliseconds to wait before sending big sized packets to bnet (official)
bot_bnetpacketdelaybig = 4000


# Allowed variables: totgames, kills, deaths, assists, creepkills, creepdenies, neutralkills,
# towerkills, raxkills, courierkills, wins, losses, killstotal, deathstotal, creepkillstotal,
# creepdeniestotal,assiststotal, neutralkillstotal, towerkillstotal, raxkillstotal, courierkillstotal
# default formula:
# (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
# alternative formula:
# (((kills-deaths+assists*0.7)*0.6+towerkills*0.8+raxkills+creepkills*0.02+creepdenies*0.08+neutralkills*0.03+courierkills*0.04)*0.5+(wins/totgames*2)+(totgames*0.002))

bot_scoreformula = (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))

# Only players having played this many number of games will be ranked
bot_scoremingames = 5

# default access for owners (use admin access panel to change any admin's access to your liking and see the access code for those commands)
bot_owneraccess = 3965

# default access for admins
bot_adminaccess = 1903

# gamestate for inhouse games
bot_gamestateinhouse = 999

#  will only auto ban if team diff <= with the setting
bot_autobanteamdiffmax = 0

# Only ban players who leave prior to x minutes of game end time.
bot_autobangameendmins = 3

bot_autobantimer = 0
bot_autobanall = 0
bot_autobanfirstxleavers = 0

# the bot will auto rehost the game as gamename + 1 if 60 seconds have passed since last player joined, 0 = disable
bot_autorehostdelay = 60

# the bot will auto rehost the game as gamename + 1 if game name is taken
bot_rehostifnametaken = 1

# if host counter goes over this number it will reset to 1, set to 0 to disable the feature
bot_maxhostcounter = 30

# these words will be edited/censored in game.
bot_censorwords = **** idiot retarded dick cunt pussy asshole suck **** penis vagina

# load in game feature will be enabled for every map (if set to 1)
bot_forceloadingame = 1

# After a game has ended, if mysql is used, ghost will run update_dota_elo.exe (use either this or score not both!)
bot_updatedotaeloaftergame = 0

# After a game has ended, if mysql is used, ghost will recalculate scores (use either this or elo not both!)
bot_updatedotascoreaftergame = 0

# set to 1 if you are using warcraft 3 patch 1.23 or newer
bot_patch23ornewer = 1

# set to 1 if you are using warcraft 3 patch 1.21
bot_patch21 = 0

# show .sd of anyone who enters the lobby (and has played games with the bot before)
bot_showscoresonjoin = 0

# setting bot_autohostmaximumgames > 0 will make ghost begin autohosting on startup
bot_autohostmaximumgames = 0
bot_autohostautostartplayers = 10
bot_autohostallowstart = 0
bot_autohostlocal = 0
bot_autohostowner = one
bot_autohostmapcfg = map.cfg
bot_autohostgamename = auto -sd EU pros

# If you autohost a even playered two team map and want to auto ban leavers that make the game uneven turn this on. Will not ban admins or root admins. An example map would be DotA or Battleships.
#     0 = off   1 = on
bot_autoban = 0

# set to 1 if you want LAN players to be considered admins
bot_lanadmins = 0

# set to 1 if you want local players (GArena) to be considered admins
bot_localadmins = 0

# the language file

bot_language = language.cfg

# the path to your local Warcraft III directory
#  this path must contain war3.exe, storm.dll, and game.dll
#  this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
#  if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
#  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_war3path = C:\Users\kings\Desktop\Warcraft III\

# the port GHost++ will host battle.net games on (this must be different from your admingame_port)

bot_hostport = 6113

# maximum number of games to host at once

bot_maxgames = 20

# command trigger for ingame only (battle.net command triggers are defined later)

bot_commandtrigger = !

# the path to the directory where you keep your map config files (must end in your system's path seperator)
#  this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
#  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

bot_mapcfgpath = mapcfgs\

# the path to the directory where you keep your savegame files (must end in your system's path seperator)

bot_savegamepath = savegames\

# the path to the directory where you keep your map files (must end in your system's path seperator)
#  GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
#  GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)

bot_mappath = C:\Users\kings\Dropbox\Download

# whether to save replays or not

bot_savereplays = 1

# the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)

bot_replaypath = replays\

### the Warcraft 3 version to save replays as

replay_war3version = 24

### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
###  patch 1.23:  war3version 23, buildnumber 6058
###  patch 1.24:  war3version 24, buildnumber 6059
###  patch 1.24b: war3version 24, buildnumber 6059

replay_buildnumber = 6059

### whether to do automatic spoof checks or not
###  you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
###  set to 0 to disable automatic spoof checks
###  set to 1 to enable automatic spoof checks on all players
###  set to 2 to enable automatic spoof checks on potential admins only

bot_spoofchecks = 2

### whether to require spoof checks or not
###  this controls whether the bot will require players to spoof check before starting the game
###  it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
###  if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)

bot_requirespoofchecks = 0

# whether to display game refresh messages by default
#  this can always be changed for a particular game with the !refresh command

bot_refreshmessages = 0

# whether to automatically lock games when the owner joins

bot_autolock = 0

# whether to automatically save games when a player disconnects
#  this can always be changed for a particular game with the !autosave command

bot_autosave = 0

# whether to allow map downloads or not
#  set to 0 to disable map downloads
#  set to 1 to enable map downloads
#  set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)

bot_allowdownloads = 1

# whether to ping players during map downloads or not
#  GHost++ will always stop pinging any players who are downloading the map
#  this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map

bot_pingduringdownloads = 0

# kicked banned people when they enter the channel
bot_kickbannedfromchannel = 0

# Ban banned people when they enter the channel
bot_banbannedfromchannel = 0

# use LC style pings (divide actual pings by two)

bot_lcpings = 1

# auto kick players with ping higher than this

bot_autokickping = 200

# the game latency
#  this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)

bot_latency = 90

# the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
#  before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
#  this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)

bot_synclimit = 450

# whether votekicks are allowed or not

bot_votekickallowed = 1

# the percentage of players required to vote yes for a votekick to pass
#  the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
#  the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
#  this means it will round UP the number of votes required
#  if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
#  if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
#  if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
#  if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
#  if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass

bot_votekickpercentage = 100

# Just before a game is hosted the creator is added to the bots friends list and removed soon after
bot_addcreatorasfriendonhost = 0

# lobby/game commands are displayed as chat (or hidden)
bot_relaychatcommands = 1

# display information on current downloads (speed, ETA)
bot_showdownloadsinfo = 1

# interval in seconds between download info message
bot_showdownloadsinfotime = 5

# maximum players allowed to download at once, the rest will have almost KB/s until someone finishes downloading
bot_maxdownloaders = 12

# set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
bot_totaldownloadspeed = 9999

# set max download speed (KB/s) available for one client
bot_clientdownloadspeed = 9999

# initiate game over timer when x seconds have passed since world tree/frozen throne has fallen - 0 to disable
bot_gameoverbasefallen = 20

# initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable
bot_gameoverminplayers = 0

# initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable
bot_gameoverminpercent = 0

# initiate game over timer if team difference is bigger than this number, 0 - to disable
bot_gameovermaxteamdifference = 0

# redirect console output to udp
bot_udpconsole = 1

# whether to automatically add the players from last game to the next game's reserved list
bot_holdplayersforrmk = 1

# non admin commands, 1 enable, 0 disable
bot_nonadmincommands = 1

# root admins are required to spoof check if 1, or not if 0
bot_rootadminsspoofcheck = 0

# admins are required to spoof check if 1, or not if 0
bot_adminsspoofcheck = 0

# banned players will be notified with a whisper.
bot_notifybannedplayers = 1

# ghost will find its external ip on startup, disable if you want to play on LAN only
bot_findexternalip = 1

# specify your external ip here if you don't want ghost to auto find it.
bot_externalip =

# use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
bot_altfindip = 0

# bot's additional rootadmins separated by space ex: userone usertwo userthree
bot_rootadmins = Fight_ON_Kirito XMirai._.Kisara XMirai._.Purple XMikuX_XHatsune Dream_akashi Nul John RoboticXrR tiendat1132002 hiroshi444 XFairyX._.Rogue Alive.On_Natsu T|c00ffbd00suna |c00000000Zeref |c0000ff00Lambo |c00ffffffSting |c00ff00ff2FAB4U RaigatoNoSakai King._.Purple Legendary._.Law Daisurel T|c00ff0000suna Alive.On.Raku T|c000000ffsuna TsunaEXTreme |c00ff00ff#2FAB C|c000000fflouD Gwojinq LewYiQi TsunaXTreme V0ng0la._.Tsuna imA.Ball mynamecool25 AmakusaXchocola |c00ff0000Natsu W.Anime.L-Cobra Mrrepicker Alive.On_Raku
CrownTsuna |c0000ff00Levi |c0000ffcaClouD |c0000ffffClouD CrownTsuna ULS.GhostReconn

# bot's UDP password
bot_udppassword =

# show autokick denied country or banned player messages
bot_verbose = 0

# bot's virtual host name
bot_virtualhostname = |cFF0000FFCrown

# ignore drop request for the first x seconds of lagging.
bot_dropvotetime = 30

# Time limit for hosting a game where no admins enter it
bot_lobbytimelimit = 10

# udp ip
udp_cmdbindip = 0.0.0.0

# udp port
udp_cmdport = 6969

# udp spoof target
udp_cmdspooftarget =

############################
# ADMIN GAME CONFIGURATION #
############################

# whether to create the admin game or not (see readme.txt for more information)

admingame_create = 0

# the port GHost++ will host the admin game on (this must be different from your bot_hostport)

admingame_port = 6114

# the admin game password

admingame_password =

##########################
# DATABASE CONFIGURATION #
##########################

# database type
#  use "sqlite3" for a local SQLite database
#  use "mysql" for any MySQL database

db_type = sqlite3

# sqlite3 database file

db_sqlite3_file = ghost.dbs

# this is only used if your database type is MySQL

db_mysql_server = localhost
db_mysql_database = ghost
db_mysql_user = YOUR_USERNAME
db_mysql_password = YOUR_PASSWORD
db_mysql_port = 0

############################
# BATTLE.NET CONFIGURATION #
############################

# which battle.net server to connect to
#  1.) useast.battle.net
#  2.) uswest.battle.net
#  3.) asia.battle.net
#  4.) europe.battle.net
# note that each banned player is tied to the realm it was created on and the realm is case sensitive
# so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back

bnet_server = useast.battle.net
bnet2_server = asia.battle.net
bnet3_server = server.eurobattle.net

# your Warcraft III: Reign of Chaos CD key



# your Warcraft III: The Frozen Throne CD key


# your battle.net username

bnet_username = Crownbot
bnet2_username = KINGSAMURIE
bnet3_username = Crownbot
bnet4_username = Crownbot
bnet5_username = Crownbot

# your battle.net password



# the first channel to join upon entering battle.net

bnet_firstchannel = KINGSAMURIE
bnet2_firstchannel = KINGSAMURIE
bnet3_firstchannel = KINGSAMURIE
bnet4_firstchannel = KINGSAMURIE
bnet5_firstchannel = KINGSAMURIE

# the root admin on this battle.net server only

bnet_rootadmin =

# command trigger for this battle.net server only

bnet_commandtrigger = !

# whether to automatically add your friends list to each game's reserved list

bnet_holdfriends = 1

# whether to automatically add your clan members list to each game's reserved list

bnet_holdclan = 1

# you will need to edit this section of the config file if you're connecting to a PVPGN server
#  your PVPGN server operator will tell you what to put here

bnet_custom_war3version = 26
bnet_custom_exeversion =
bnet_custom_exeversionhash =
bnet_custom_passwordhashtype =

bnet2_custom_war3version = 26
bnet2_custom_exeversion =
bnet2_custom_exeversionhash =
bnet2_custom_passwordhashtype =

bnet3_custom_war3version = 26
bnet3_custom_exeversion =
bnet3_custom_exeversionhash =
bnet3_custom_passwordhashtype = pvpgn

bnet4_custom_war3version = 26
bnet4_custom_exeversion =
bnet4_custom_exeversionhash =
bnet4_custom_passwordhashtype =

bnet5_custom_war3version = 26
bnet5_custom_exeversion =
bnet5_custom_exeversionhash =
bnet5_custom_passwordhashtype =


###
# BNLS Settings
###
bnet_bnlsserver = 80.86.83.93
bnet_bnlsport = 9367

###
# example configuration for connecting to a official battle.net server (second server)
###

# bnet2_server = uswest.battle.net
# bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet2_username =
# bnet2_password =
# bnet2_firstchannel = The Void
# bnet2_rootadmin =
# bnet2_commandtrigger = !
# bnet2_holdfriends = 1
# bnet2_holdclan = 1

###
# example configuration for connecting to a PVPGN battle.net (third server)
###

# bnet3_server = pvpgn.boredaussie.com
# bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
# bnet3_username =
# bnet3_password =
# bnet3_firstchannel = The Void
# bnet3_rootadmin =
# bnet3_commandtrigger = !
# bnet3_holdfriends = 1
# bnet3_holdclan = 1
# bnet3_custom_war3version = 22
# bnet3_custom_exeversion = 184 0 22 1
# bnet3_custom_exeversionhash = 219 152 153 144
# bnet3_custom_passwordhashtype = pvpgn
BTW Im using the second latest version currently but its the same for the latest so anyway to fix this?

kingsamurie
New Member
New Member

Posts : 6
Join date : 2012-11-27

Back to top Go down

Back to top

- Similar topics

 
Permissions in this forum:
You cannot reply to topics in this forum