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Thống Kê/Statistic
vJass StormBolt
ProGamingEXP - PROFESSIONAL GAMING EXPERIENCE :: Game Mode Section - Nơi hỗ trợ về map & gameplay :: GUI/JASS discussion
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vJass StormBolt
Visibility - Create an initially Enabled visibility modifier for (Player((Integer A))) emitting Black mask across (Playable map area)
===========================================
scope ABC initializer StormBolt
private function Storm_Bolt_Conditions takes nothing returns boolean
return GetSpellAbilityId()=='AHtb' and GetOwningPlayer(GetTriggerUnit())==Player(0)
endfunction
private function Storm_Bolt_Actions takes nothing returns nothing
local unit u=GetSpellTargetUnit()
local real x=GetUnitX(u)
local real y=GetUnitY(u)
local effect fx= AddSpecialEffect( "Abilities\\Spells\\Undead\\FreezingBreath\\FreezingBreathTargetArt.mdl" , x, y )
call DestroyEffect(fx)
endfunction
//===========================================================================
private function StormBolt takes nothing returns nothing
local trigger Storm_Bolt = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( Storm_Bolt, EVENT_PLAYER_UNIT_SPELL_EFFECT )
call TriggerAddCondition( Storm_Bolt, Condition( function Storm_Bolt_Conditions ) )
call TriggerAddAction( Storm_Bolt, function Storm_Bolt_Actions )
endfunction
endscope
===========================================
scope ABC initializer StormBolt
private function Storm_Bolt_Conditions takes nothing returns boolean
return GetSpellAbilityId()=='AHtb' and GetOwningPlayer(GetTriggerUnit())==Player(0)
endfunction
private function Storm_Bolt_Actions takes nothing returns nothing
local unit u=GetSpellTargetUnit()
local real x=GetUnitX(u)
local real y=GetUnitY(u)
local effect fx= AddSpecialEffect( "Abilities\\Spells\\Undead\\FreezingBreath\\FreezingBreathTargetArt.mdl" , x, y )
call DestroyEffect(fx)
endfunction
//===========================================================================
private function StormBolt takes nothing returns nothing
local trigger Storm_Bolt = CreateTrigger( )
call TriggerRegisterAnyUnitEventBJ( Storm_Bolt, EVENT_PLAYER_UNIT_SPELL_EFFECT )
call TriggerAddCondition( Storm_Bolt, Condition( function Storm_Bolt_Conditions ) )
call TriggerAddAction( Storm_Bolt, function Storm_Bolt_Actions )
endfunction
endscope
ProGamingEXP - PROFESSIONAL GAMING EXPERIENCE :: Game Mode Section - Nơi hỗ trợ về map & gameplay :: GUI/JASS discussion
Page 1 of 1
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