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Thống Kê/Statistic
GUI-Jass Glossary of functions names/commands
ProGamingEXP - PROFESSIONAL GAMING EXPERIENCE :: Game Mode Section - Nơi hỗ trợ về map & gameplay :: GUI/JASS discussion
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SOUND
Sound - Play (Last played sound) Sound - Play (Last played sound) at 100.00% volume, located at (Center of (Playable map area)) with Z offset 0.00 Sound - Play (Last played sound) at 100.00% volume, attached to (Last created unit) Sound - Play (Last played sound) at 100.00% volume, skipping the first 0.00 seconds | call PlaySoundBJ( GetLastPlayedSound() ) call PlaySoundAtPointBJ( GetLastPlayedSound(), 100, GetRectCenter(GetPlayableMapRect()), 0 ) call PlaySoundOnUnitBJ( GetLastPlayedSound(), 100, GetLastCreatedUnit() ) call PlaySoundFromOffsetBJ( GetLastPlayedSound(), 100, 0 ) call StopSoundBJ( GetLastPlayedSound(), true ) call KillSoundWhenDoneBJ( GetLastPlayedSound() ) |
NEUTRAL BUILDING
Add 500 gold to Goldmine (Target unit of ability being cast) Set Resources of Goldmine (Last created unit) to 1250 gold Haunt Goldmine Instantly (Last created unit) for Player 1 (Red) Enable/Disable WayGate Ability (Last restored unit) Set WayGate Destination (Ownership-changed unit) destination to (Center of (Playable map area)) Change the special minimap icon to UIMinimapMinimap-Tower Turn special minimap icon On for (Constructing structure) Add item to (Triggering unit) with 0 in stock and a max stock of 1 Add item to all marketplaces with 0 in stock and a max stock of 1 Add unit to (Triggering unit) with 0 in stock and a max stock of 1 Add unit to all marketplaces with 0 in stock and a max stock of 1 Remove item from (Triggering unit) Remove item from all marketplaces Remove unit from (Triggering unit) Remove unit from all marketplaces Limit (Triggering unit) to 6 item slots Limit all marketplaces to 6 item slots Limit (Triggering unit) to 6 unit slots Limit all marketplaces to 6 unit slots | call AddResourceAmountBJ( 500, GetSpellTargetUnit() ) call SetResourceAmount( GetLastCreatedUnit(), 1250 ) call BlightGoldMineForPlayer( GetLastCreatedUnit(), Player(0) ) call WaygateActivateBJ( true, GetLastRestoredUnitBJ() ) call WaygateSetDestinationLocBJ( GetChangingUnit(), GetRectCenter(GetPlayableMapRect()) ) call SetAltMinimapIcon( "UI\Minimap\Minimap-Tower" ) call UnitSetUsesAltIconBJ( true, GetConstructingStructure() ) call AddItemToStockBJ( 'texp', GetTriggerUnit(), 0, 1 ) call AddItemToAllStock( 'texp', 0, 1 ) call AddUnitToStockBJ( 'hfoo', GetTriggerUnit(), 0, 1 ) call AddUnitToAllStock( 'hfoo', 0, 1 ) call RemoveItemFromStockBJ( 'texp', GetTriggerUnit() ) call RemoveItemFromAllStock( 'texp' ) call RemoveUnitFromStockBJ( 'hfoo', GetTriggerUnit() ) call RemoveUnitFromAllStock( 'hfoo' ) call SetItemTypeSlots( GetTriggerUnit(), 6 ) call SetAllItemTypeSlots( 6 ) call SetUnitTypeSlots( GetTriggerUnit(), 6 ) call SetAllUnitTypeSlots( 6 ) |
Re: GUI-Jass Glossary of functions names/commands
Review the glossary by click any of these links to return.
----===INDEX===----
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ProGamingEXP - PROFESSIONAL GAMING EXPERIENCE :: Game Mode Section - Nơi hỗ trợ về map & gameplay :: GUI/JASS discussion
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