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GUI-Jass Glossary of functions names/commands

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GUI-Jass Glossary of functions names/commands - Page 2 Empty SOUND

Post by Admin Thu Apr 05, 2012 8:29 am

Sound - Play (Last played sound)
Sound - Play (Last played sound) at 100.00% volume, located at (Center of (Playable map area)) with Z offset 0.00
Sound - Play (Last played sound) at 100.00% volume, attached to (Last created unit)
Sound - Play (Last played sound) at 100.00% volume, skipping the first 0.00 seconds
call PlaySoundBJ( GetLastPlayedSound() )
call PlaySoundAtPointBJ( GetLastPlayedSound(), 100, GetRectCenter(GetPlayableMapRect()), 0 )
call PlaySoundOnUnitBJ( GetLastPlayedSound(), 100, GetLastCreatedUnit() )
call PlaySoundFromOffsetBJ( GetLastPlayedSound(), 100, 0 )
call StopSoundBJ( GetLastPlayedSound(), true )
call KillSoundWhenDoneBJ( GetLastPlayedSound() )

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GUI-Jass Glossary of functions names/commands - Page 2 Empty NEUTRAL BUILDING

Post by Admin Thu Apr 05, 2012 8:37 am

Add 500 gold to Goldmine (Target unit of ability being cast)
Set Resources of Goldmine (Last created unit) to 1250 gold
Haunt Goldmine Instantly (Last created unit) for Player 1 (Red)
Enable/Disable WayGate Ability (Last restored unit)
Set WayGate Destination (Ownership-changed unit) destination to (Center of (Playable map area))
Change the special minimap icon to UIMinimapMinimap-Tower
Turn special minimap icon On for (Constructing structure)
Add item to (Triggering unit) with 0 in stock and a max stock of 1
Add item to all marketplaces with 0 in stock and a max stock of 1
Add unit to (Triggering unit) with 0 in stock and a max stock of 1
Add unit to all marketplaces with 0 in stock and a max stock of 1
Remove item from (Triggering unit)
Remove item from all marketplaces
Remove unit from (Triggering unit)
Remove unit from all marketplaces
Limit (Triggering unit) to 6 item slots
Limit all marketplaces to 6 item slots
Limit (Triggering unit) to 6 unit slots
Limit all marketplaces to 6 unit slots
call AddResourceAmountBJ( 500, GetSpellTargetUnit() )
call SetResourceAmount( GetLastCreatedUnit(), 1250 )
call BlightGoldMineForPlayer( GetLastCreatedUnit(), Player(0) )
call WaygateActivateBJ( true, GetLastRestoredUnitBJ() )
call WaygateSetDestinationLocBJ( GetChangingUnit(), GetRectCenter(GetPlayableMapRect()) )
call SetAltMinimapIcon( "UI\Minimap\Minimap-Tower" )
call UnitSetUsesAltIconBJ( true, GetConstructingStructure() )
call AddItemToStockBJ( 'texp', GetTriggerUnit(), 0, 1 )
call AddItemToAllStock( 'texp', 0, 1 )
call AddUnitToStockBJ( 'hfoo', GetTriggerUnit(), 0, 1 )
call AddUnitToAllStock( 'hfoo', 0, 1 )
call RemoveItemFromStockBJ( 'texp', GetTriggerUnit() )
call RemoveItemFromAllStock( 'texp' )
call RemoveUnitFromStockBJ( 'hfoo', GetTriggerUnit() )
call RemoveUnitFromAllStock( 'hfoo' )
call SetItemTypeSlots( GetTriggerUnit(), 6 )
call SetAllItemTypeSlots( 6 )
call SetUnitTypeSlots( GetTriggerUnit(), 6 )
call SetAllUnitTypeSlots( 6 )

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GUI-Jass Glossary of functions names/commands - Page 2 Empty Re: GUI-Jass Glossary of functions names/commands

Post by Admin Thu Apr 05, 2012 9:02 am

Review the glossary by click any of these links to return.
----===INDEX===----
[You must be registered and logged in to see this link.]

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GUI-Jass Glossary of functions names/commands - Page 2 Empty Re: GUI-Jass Glossary of functions names/commands

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